Back to dunster.ai
KSPDG scenario LBG1 · lbg1_lite physics

Lady Bandit Guard

You fly the Bandit. Get within 5 m of the Lady before the Guard gets within 5 m of you, and before mission time runs out at 240 s. Everyone is in low orbit around Kerbin, so thrust follows orbital mechanics: burn prograde and you speed up but also climb, so pair it with radial in to fly level at the Lady. The dotted line shows where you will coast, and the Coast pass readout says how close that gets you.

LadyThe target. Coasts in a circular orbit 75 km up.
BanditYou. 4 t, RCS only, 400 kg of propellant.
GuardSame ship as yours. Hunts you.
Guard
Start
W / ↑radial out (up) S / ↓radial in (down) D / →prograde (forward) A / ←retrograde (back) Shiftfine thrust, 20% Ttime warp 1×, 2×, 4× Brule autopilot on/off P / Escpause
Flight tips
  • From I2, hold → and ↓ together for about 8 s, then coast. You reach the Lady around T+146 with about 45 kg used. Hold → longer to arrive sooner.
  • When Coast pass reads under 5 m, just coast and you will capture. Aim with one early burn, then trim late with short Shift taps.
  • Beat the Guard on the clock, not by dodging. LG7 catches a coasting Bandit at about T+170 from I2 and T+71 from I1.
  • From I1 against LG7, hold ← and ↑ together for 1.5 s, then ↑ alone until T+14.